Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Yuki Sakisaka

10
Posts
1
Topics
1
Followers
1
Following
A member registered Jan 04, 2017

Recent community posts

the pains of being a fast reader is that you get through the whole demo all too quickly and then start pining for more like a highschooler and her first crush. which is probably why i'm here.

ANYWAAAAY. loved the demo so far!! very much adored the music especially, made me really get into the mood. i'm excited to see more of it in the future and keep up with its development!!

Days 4-6:

By the gods, I didn't get to do much these three days because I was trying desperately to salvage my grades and requirements ;~; However, I did make some music tracks using BeepBox! The first one I made will be used in a much later version of the game, while the other one will be the theme music of Everhere Town!

The town square has been finished, and NPC sprites for houses on either side of Mir's house and in the town square have become unique. All the animals and monstrous creatures Mir will have grown up with will have unique names to distinguish them, but others will be labeled as 'Slime Tourist' or 'Lion Tourist' and the like.


(Very original, Classo, replacing a slime with another slime.)

And also: we can finally see our little Mir out of tiny sprite form!


smallbirdisangryatcat.png

I'm going swimming tomorrow + midterms are coming up. Oh my god what is time management help me I'm dead


thank you!! it feels nice to know that my attempts at trying something new with pixels are pretty okay with people!!

(1 edit)

Day 3:

It's only been three days and already I feel like I might not be able to finish the whole thing in entirety, but I CAN make it up to a playable demo. But that might just be my negativity.

ANYWAY.

Mir's house has been sprited and evented inside and out, hooray!


The residences on either side of Mir's house have the same tileset as Mir's house at the moment, but they work very well as placeholder tiles, mind you. The placeholder creatures are NPCs to talk to, and one day, maybe, you can enter all the houses. One day. Maybe. For now all you can do is check the mailboxes to see who lives in which house.


( There is a chicken there. It's not a very smart chicken because it's next to a slime. But that slime is sentient: he's a good tourist.)

There's also one unique minor NPC so far in front of Mir's house, but not unique enough to get her own portrait unless I actually finish the demo whoops.


The title screen now also has a placeholder screen of sorts so I don't have to stare at the default anymore! Unless you guys think it's fine as it is? I think it looks okay; decent.


Back to my research paper I go!


your software choice for music making won me over

Day 2:

Not much progress was done today due to the morning being occupied with family time and a good portion of the afternoon to midnight being occupied by homework and projects, but I've mapped out half of Everhere Town and placed placeholder tiles and NPCs with dialogue for each! Spriting for these parts of town will be done tomorrow... or within the week, because I have a research paper to write.

The good news is, Mir's second floor/bedroom has also been completed and has all its events/flavor text! Little adjustments may be made to the text but otherwise it's finished! Mir travels between the two floors via a ladder instead of stairs like conventional animals because that's just how Mir is. Mir does what Mir wants.


What a cluttered mess. Then again, Mir is a cygnet. Cygnets do not have time to rearrange their pillow nests or their blankets unless they have visitors.

thank you!! it's also one of my favorites since a lot of my favorite games were made on it and most of what i know come from studying those games too, and i hope i learn something new with MatSP!

(1 edit)

Day 1:

Sprited Mir and their four alternate sprites and three other major characters, and sprited the basics of Mir's room and coded in flavor text.


Also started polishing the story and its dialogue in a separate text file, and started making talksprites for the major characters.

Placeholder tiles for bigger maps have also begun to be placed in new maps in preparation for newer tilesets.

[it's like 12:58am of day 2 now here whoops gonna go to bed]


(1 edit)

Game Engine: RPG Maker 2003

Premise

In the land of Nevergone, there is an old fairy tale that speaks of a prince that was turned to stone within the crumbling castle lost in the Forest Nevergone. Legends say that the only way for the prince's curse to be lifted is through a prince or princess of pure heart's true love, but ever since rumors of an evil witch lurking in the forest have begun circling around, no one has dared to see if the legends were true.

Enter Mir: a little cygnet living in the town of Everhere. Raised on the legend of the stone prince, Mir decides to finally take the leap and see if the legends are true, and hopefully rescue the stone prince.

Current Characters

  • Mir - A cygnet living in the town of Everhere. The main character.
  • Prince Gavin - The stone prince.

Gameplay

The game is story-based, so paying attention to what NPCs say are a key factor, as is collecting items for certain situations and solving puzzles. I hope to learn RPGM2K3's battle system well enough in order to implement a few story battles, but if I don't, then the end product will not be affected too much by the lack of story battles. Puzzles will most likely be the end of me in this game but I'm here to learn! There might be choices in game that will affect whether or not you get the true ending.

1. Hi there! What's your name? Want to introduce yourself?

Hi! I'm Classo, but calling me Mika is fine as well! I'm actually kind of making a game with a much larger scope (and more complicated things to do for it), but I thought that joining this jam would be great practice in coding for games!

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I didn't; like I mentioned above, I thought this would be practice for coding for my other game in the future!

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I've got so many favorite games, but a few of the ones that will always have a place in my heart are the Spyro the Dragon games, the Fire Emblem games, and the entire Mother trilogy! I'm also quite attached to games like Rune Factory and/or Harvest Moon because of farm simulation, and games like The Sims and the Virtual Villagers series because of the 'playing god' thing going on around there.

4. Do you have experience with game development? What did you do/with what engine?

A little! I mess around regularly with RPGMaker2003, and sometimes with RPGMaker VX Ace.

5. Tell us about something you're passionate about!

I adore writing and bringing to life any characters I've drawn out/conceptualized! Placing them in scenarios, imagining things they'd say and do, and designing themes after them and giving them a 'soul' - that's what makes me really happy!